Starfinder 2E House Rules


Exploration

Procedure

  1. The players declare exploration activities.
  2. The players deploy into an area of their choice following any deployment restrictions identified by the GM.
  3. The GM describes the area.
  4. The players resolve any encounters in the area.
  5. The players perform any skill challenges associated with the area.

Activities

Rewards

Experience Points

You do not gain XP; instead, progression is based solely on events in the story, meaning characters level up at story-appropriate moments. Each published adventure specifies which moments are considered story-appropriate.

Credits

You do not gain credits; instead, you have a stipend. All equipment you are carrying must have a value less than or equal to your stipend. Your stipend is based on your level as shown in the table below.

Your party also shares a stash, which only contains equipment obtained while adventuring. Before starting an adventure, you can take equipment from the stash as desired. After the adventure, equipment you obtained during the adventure or took from the stash is placed into the stash. The stash ensures equipment obtained while adventuring never counts against your stipend.

Level Stipend
1 150 credits
2 300 credits
3 750 credits
4 1,400 credits
5 2,700 credits
6 4,500 credits
7 7,200 credits
8 11,000 credits
9 16,000 credits
10 23,000 credits
11 32,000 credits
12 45,000 credits
13 64,000 credits
14 93,000 credits
15 135,000 credits
16 200,000 credits
17 300,000 credits
18 450,000 credits
19 690,000 credits
20 1,120,000 credits